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Guides for getting great 3D models out of NEF 3D.

Getting started

Taking good photos

Before you start

Works wellAvoid
The whole object in frameEdges cut off
Soft, even lightHard shadows and glare
One object, plain backgroundSeveral objects or clutter

Multi-view input

Before you start

Works wellAvoid
Square photos (1:1)Mixed sizes and crops
Same distance on every sideZooming in on some sides
Front first, then right, back, leftLeaving out the front

AI Concept

Before you start

Works wellAvoid
One objectA whole scene
Material and colourOnly vague words
Shape and proportionsMore than 600 characters

Credits & plans

Files & formats

What each format keeps

FormatKeepsDefaultsDownload on
GLBMesh, UVs, PBR materials and embedded texturesMetres · Y-upAll plans
OBJMesh, UVs, normals, MTL and textures; retopology quads stay quadsMetres · Y-up · adjustable · delivered as .zipCreator, Pro, and Studio
STLGeometry only (STL has no colour or textures)Millimetres · Z-up · adjustableCreator, Pro, and Studio
FBXMesh and materials, converted on our server with Blender—Not available right now
LOD packOriginal plus three lighter GLB levels in one zip100 · 50 · 25 · 10% of trianglesPro and Studio

Three common jobs

Each step says where it happens.

Already have a model in My assets? Open the Editor

For 3D printing

If Validate finds open edges, close them in your own mesh tool before printing. Holes are never filled for you.

  1. Step 1: PhotoGenerate
  2. Step 2: GLBGenerate
  3. Step 3: Validate: watertight?Editor
  4. Step 4: Normalise to real sizeEditor
  5. Step 5: STL · mm · Z-upEditor
  6. Step 6: Your slicerOutside NEF 3D

For games, real-time and XR

Quad retopology when you need clean, editable topology; Simplify when you only need a lighter file.

  1. Step 1: PhotoGenerate
  2. Step 2: GLBGenerate
  3. Step 3: Quad retopology, or Simplify + re-bakeEditor
  4. Step 4: Compress texturesEditor
  5. Step 5: LODsEditor
  6. Step 6: Light GLBEditor

For product views

NEF 3D doesn't host an AR or shop viewer; you take the GLB to yours.

  1. Step 1: Several photosGenerate
  2. Step 2: Multi-view GLBGenerate
  3. Step 3: Normalise to real sizeEditor
  4. Step 4: Compress texturesEditor
  5. Step 5: Share link for reviewShare
  6. Step 6: GLB for your own viewerOutside NEF 3D

Sharing

Troubleshooting

Content rules

Still stuck? Email [email protected] with your job ID.